Hi. This is my first time working using Udim Workflow. For my model I use 1 material with 2 Udims (uv tiles) and for each of them I need a mesh map in SP. When I bake mesh maps inside SP, they are automatically distributed to the slots in the mesh maps tab and each mesh map has the number 2, which means that 2 textures are…
Does anybody else think that Polycount should have its own PlanetSide 2 PlayerStudio thread? The PlayerStudio contributors does not seem that large, by my speculation. It would be great to see some new camos coming from the polycount community. Opinions?
Hey guys, A few days ago I started modeling Gaige the Mechromancer from Borderlands 2, any comments would be appreciated before I unwrap it and put it in Zbrush, to see if there's anything to change to the modeling.. Hope you like it :P
Hi, posting the work i've done for wasteland 2 crowdsourced project at begining of the year. I would like to submit more content for the asset store, so comments & advices are welcome! https://www.assetstore.unity3d.com/#/content/7052 A little wip of the asset :
Hello, In this tutorial you will learn how to model a cartoon cactus character part 2 with Blender. www.cgzing.blogspot.com [ame=" http://www.youtube.com/watch?v=iyKxR3CRZdE"]Cactus Modeling Part2 - Plant Pot - YouTube[/ame] Kind regards. :)
Hi guys! I'm making an environment piece for my portfolio. This is a Crysis 2-inspired map made with UDK. I took a street in the downtown of Montreal as reference (McGill). Currently at the level design phase. Any feedback is welcome!