Hi there everyone I want to put my models in my portfolio on artstation but i wonder on something. The question that comes to mind is should i have it where if i post it should it be all at once in an individual project or multiple projects. Curious on what should i put in the files for presentation should it be one…
I have no idea why or what happened, but for some reason Marmoset Toolbag 4 doesn't bake normals properly any more for me. I have a big thread about it here, where I was troubleshooting the problem for several days: https://polycount.com/discussion/233190/dirty-normal-maps#latest Basically, whenever I bake normals in…
Hi there I got a question. So i'm working on the high poly for this hilt for my sword. Now when I remesh it and it set for a high amount i keep getting all these artifacts i believe it is or so. I know i could smooth it all out but curious what is the cause of this. it where for this object i applied the mirror and the…
I am just really anxious right now with being afraid of my future due to my stupid mistakes, let's say you are an self taught artist currently at a college specialized for a field that is far away from art, for example economy. But you have been working on your portfolio for many years so you have a fairly good one. Is it…
hello. i have no idea what happened. but all of the sudden...all my basic materials in max8 are white. tried reverting to startup layout. nothing happens. s'gotta be something dumb. just never needed to fix it.
Hello ! All in the title, do you know a script that perform this operation: I do a Edge Ring > Transform the lengh of the edges to have all the same length. Indifferently in Max or Maya. Thanks !
This week was all about adding breakup to the forms and then polish, polish, polish! There's still lots of fine tuning to do, but I'm getting to a level of detail I'm happy with (at least on his left arm; I still need to replicate it to the rest of his body). Shouldn't be long now...
I'm aware that this might not be in super common usage at the moment. I've had to use a UDIM based workflow a few times now in Substance Painter for games. While it's possible to bake multiple tiles out in Marmoset, there's a whole bunch of additional busywork needed to turn them into usuable UDIMs. Before baking, you need…
Good tips, thank you both! I'm thinking I should try the latter suggestion even if modeling all that feather detail is a pain. Thinking even if I wanted it like a completely realistic wing that geometry of individual feathers would make UVing and cleaning up the mesh a nightmare.