We are looking for a contract 3D Character Artist. We need someone who has strong modeling and texturing skills using Maya and/or 3DS Max. Team: You will work with the character art team in an open table seating environment that encourages daily updates, teamwork, and data driven decision making. This working structure…
Our client designs and develops high definition, realistic, interactive 3D graphical games that the military uses for training and learning. These products are also released to the mass market. Currently they are developing an MMO game and a military oriented first person shooter for PC and next generation consoles…
For character work, what I think our guys do is take the lowest subdivision level, unwrap it max or maya, and bring it back into zbrush. Then they switch to higher subd levels and use project to conform it to the high-res shape. It looks the same as the sculpt now, but has UVs! Or they use a decimated mesh. PTEX is a…
Just woke up. Bluntness incoming. - Your character isn't even baked and LP. Don't show it (though you shouldn't anyway because environment artist). - "Concepts" is spelled incorrectly on your environment concept piece-- and that's clearly basic photo-bashing. I wouldn't show that. - 2D art doesn't need to be there, it just…
Welcome to polycount, like your SP sets too, really ladylike and pretty~ and yes i must agree with Andrew and Artypi as well. I am a concept artist myself who knows NOTHING about 3D or polygons, but there are LOTS of wonderful friendly 3D artists that are willing to teach you as long as you ask. At first I just draw the…
I'm not trying to just be an asshole here. I don't normally go against what was voted for. I am doing this whole thing for you guys and I take the time from my day and in a lot of cases work to do this and interact with the Skype group. I don't want pity, I'm just saying this isn't the biggest thing in my life and I try…
I am speechless "attention whore." wow never heared that from of a so called "professional" as you decribe yourself. (or better described from others) just wow. I think it is getting more and more funny. I have shown my work to many people (also to some people in a German EA studio where I work now in the QA [in your eyes…
The website itself looks very good, thats a big accomplishment already Well now only the art needs to stand out. I know you wont like that but the Cobra does only look good from far. If you look it close up, you see very blurry textures (use higher res textures) and low polycount and lots of edges (dont spare on polys) and…
I once contacted the customer support of them for more information like PDF`s comparisons ect. but there was not much to offer. I know deep paint 3d back from the max 4 days (Outcast from appeal was done with it) so very old- and it seems they never really upgraded much ( a sad thing imo). Someone here at polycount…
Rebel Camp Games started out with me as solo developer who made ARPG Emberheart and released survival game Forests of Augusta. Now we are a core team of 2 people working on a prototype for a pirate themed ARPG called Oceans Dark: Curse of Mithra. We have made a lot of progress in just 3 weeks time. We aim to have a…