UPDATE LAST: Hi everyone, It's a bit late but i'm getting into this contest. Background: The great Aton, god of the solar's disc have sent the king's throne on earth in the city of El Amarna. Only the real king who is worshiping the god Aton can pretend to sit on it. The throne have two sides to correspond to the two…
Hallo, I'm going to enter this competion, I shall use zbrush for most of the modeling and try to use Designer and painter for the texturing, I'll render it in marmoset becuase its the only engine i know how to use. the basic idea is a giant castle tower sunken through the ground, where only the highest part, the throne…
A tilable texture atlas with overlapping UVs would be the most efficient and impressive method to use with environment art - such as your building. The more assets that share the same texture the more a game engine (and your graphics card) will love you. It's not always necessary, but it's one of those things that doesn't…
I used to love Aliens when I was a kid, collected all the toys and I still have em to this day. They make awesome references for modeling, more than any picture could :) More recently, I also bought some of the newer action figures by MacFarlane Toys. I thought it would be interesting to tackle one of these unique…
"Even the Mighty Fall" Man shall never be subdued! In a not to distant future among the ruins of a dilapidated building lie the remains of a great war machine. A beacon of hope and a symbol of strength! Personal Goals I want to explore/challenge myself on a couple of things on this project. I am a big fan of UE4's…
Hey guys! I'm currently studying 3d art fulltime, and on the side I'm gonna build a system shock 2-environment in Unreal. I'm still kind of a beginner both with modular environments and also with working in Unreal so I'm hoping I'm gonna learn lots from this! I hope someone is gonna enjoy watching the progress :) I've…
This is something that has been confusing me for a long time, I heard many times that when you have to duplicate a mesh on the same object it can be a good idea to do the UV first and then duplicate it so you wont have a hundred cubes on the UV map for instance. But I don't really understand the logic behind it since if…
Hey guys, for my WIP I am going to describe my project. I am leaning towards a forgotten base/throne room style idea. I have always been drawn to scenes that tell a story of wild technology. One thing that strongly will influence me is 'Deep thought' from hitchhikers guide to the galaxy. Deep Thought is a computer that was…
Hiya, My idea for my Throne Room is Algor Mortis which roughly translates as the coldness of death. I'm imagining a seat of power encased in an ice cavern. Mainly natural elements, maybe some carved rock etc Main reasons for choosing this are: Teach myself some new shader techniques, things like procedural snow shaders…
Thanks for all the comments! bbob - You are right I should use the cloth modifier. Was playing around last night and trying to add some displacment to the towels but they still don't quite look right. I think the cloth modifier and some gravity will help that a lot. ZacD - Which scales seem off exactly? Most of the items…