Hey there, I have began work for my upcoming demo reel & this is going to be one of the pieces, something well out of my comfort zone as an animator. It is a very quick animation as the character used has jet engines and what not. So I have uploaded to sync sketch to be frame by framed. This is overall a couple hours worth…
Hi! I see a mesh now. But just the low poly is too little context to identify where the issue lies. Clearly it has some shading gradients in that area. If the shading of the mesh you baked with was any different, I would expect the shading of this mesh with normal map applied will no longer look correct. Do you have both…
The Game Hello everyone, we are Adventure Studio. We want to create a FPS Mech Game which will be First Person Shooter where Mechs fight against each other. There will be different normal types of modes like team deathmatch and capture the flag. But we try to make more modes where the player can participate on more global…
@Anchang-Styl: Its a bit vague but for now I don't think it'll be visible too much when its moving. @AimBiZ: Thanks, I 'beefed' it up a bit :) Added little nick nacks :P roughed in some shapes for the seats/cock pit...Haven't thought about it too much...unless I want to ride in it in udk :P found this online while…
Mecha Mayhem VR is an explosive mech assault game giving the player full control of their mech from inside the cockpit. Check out our alpha teaser here! https://www.youtube.com/watch?v=y7i0amHexSI Our team is seeking a highly experienced part time 3D Modeler to work on our in game assets. Tasks include working on Cockpit…
What up dudes! looking for a world class 3d modler to help us out with some mechs. Looking for some one who knows how to: -Do both high and low poly meshes. -Lay out UV's and Bake. -Build with the understanding that it will be animated. I can handle the Texturing as long as I get good bakes. Level of epic we are shooting…
Development has started on Yoshimi Vs. Face Punching Robots (http://www.indiedb.com/games/yoshimi-vs-face-punching-robots), I'm pretty excited about it! As is typical of the stuff I do, it will be mostly cel-shaded. In association with The Raphy Report (student-run AV production LLC and tenants at the incubator) however,…
Hi guys, Was hoping to get some feedback on my high poly mech that I've been working on. The mech is a copy of the TimberWolf mech from the mechwarrior games. Here's some of the art work I've been looking at as inspiration for the mech as well as some 3d art created by other artists of the same mech. My Mech From looking…
Hey all, I recently just entred the SHOWDOWN character creation contest over at Artbypapercut and thought id post my WIP here as well to try and get more feed back on my work. If your not famillliar with the contest i suggest checking it out, Theres some big names in it, Including Hazardous and I believe some of his…
Hello Everyone! This is my first post over at Polycount. I've been wanting to find a way to track progress on this project and share it with the web, so I figured thread updates would be the way to go. Any feedback or suggestions on how to build some pieces, or w/ general workflow is welcome! the model is based on Emerson…