As many, i was a hobbyist who grew up with DeviantArt since ~2007. I remember getting into dA not because "sonic fanart" or something like that, but - if i remember correctly - because several famous photographs (inluding artistic nudes ones) used it. Regardless whatever was happening to dA in terms of "quality" or…
I've been trying to refresh my UE knowledge with regard to landscapes / materials. What I want from my material is this.. Several material functions that define my various surfaces Painted layer masks modulated by procedural masks (eg. mask by slope etc) This appears to be doable but something seems decidedly janky about…
I'm looping through multiple objects, but the loop stops before going to the next object. Created a loop with condition. If condition is met, it calls a ReduceEdge() function. Problem is it will only iterate once and not go to the next object and repeat the procedure. global proc ReduceEdge()
{ polySelectEdgesEveryN…
Hi, I'm a scene modeler from China. I'm having some problems baking Normal maps with Sustance Painter. My model needs two UVs, and the Plane of one of the geometry is distributed in two UVs, I use the UIDM function of Substance painter to import the model and bake it. I found a noticeable seam where the Plane of the two…
Hey guys! I am trying to switch from 3dsmax to Maya and got many issues on the start. Could anyone please help:
* SelectAll is actually selecting top parent objects and highlighting the rest but I want actually to SELECT all (for example to add a key to everything at current frame (this is not the only case)). Is it even…
Hi there! I'm currently working on a video game called Bathroom Brotocol, and I am in big need of an artist /animator. My elevator pitch of the game is: Bathroom Brotocol is a fast pace bro bathroom simulator game focused on highlighting the absurdity of male bathroom protocol by viewing it through the lense of bros. Part…
No lowpoly yet, but more polish. Replaced the internals with synthetic digestive organs protected by a removable internal panel. Added rivets and hooks. This is a great example of how functionality drives aesthetics. Everything is designed with intention and not because it "just looks cool", and the art is better served…
I need artists or animators for a 3d action sword game. I would also consider texture artists, or anyone who's quite knowledgeable about Unity graphics, especially shaders. Currently I'm programming the game and have an early but functioning codebase. Here's an early video of the greyboxed prototype I have so far. Please…
I have a released and quite playable Amazons mod where players create amazon characters, recruit a band of other amazons and wind up getting into battles with yet more amazons. Appropriately we are calling the mod, Amazons. ;-) I'm being a little circumspect here as the game is not exactly politically correct. Anyway, the…