So I stumbled on this mod this morning called Day Z. It runs off of ARMA II with the Operation Arrowhead Expansion. You can buy the two as ARMA II: Combined Operations off of STEAM for $29.99 USD currently or if you have ARMA II you can buy Operation Arrowhead for $19.99. You need that and then just download the free mod…
I made this model, pretty high poly in z-brush. But after I got some crit, I need to add details around the eye area. But I do not have enough poly around that area. So I had to go sub-div one more level into Lv6. Here comes the problem.... whenever I try to export this Lv6 model, it will freeze half way and pop a…
Ok guys... I´ve just encountered a veeeery annoying problem/bug in 3Ds Max. It happened before, but I cannot recreate it. I´ve done some minor changes to a poly mesh and hit ctrl-z to undo. After that, my mesh gets completely fckd up and I have no idea why. There is no big modifier stack or anything fancy. And no matter…
Since last couple of days I've faced serious problem with CTRL+SHIFT+Z key combination not working. Problem was not related to keybinds in the application or to faulty keyboard... just on one day they've stopped working and it made me fall into void of frustration and rage until yesteday! If anyone here has this problem…
Hi, So I am working on a moss shader for a project I'm working on. The purpose is that have the moss show up on the Z-Axis in world-space, so that when I rotate my mesh, the moss only appears on the very top of the mesh. The problem I am having is adjusting the falloff. The following screenshot shows the current falloff…
Hey! I've been trying to learn zbrush from the ground up tracking all it's features etc. I started using zsketch and i'm having a really bad time. when i go to paint down with the brush 'Sketch 1' or any such similar brush it's simply way too big and i spend 90% of the time smoothing it down to a reasonable size. I turned…
ah sorry, just wondering if there was a way to somehow use transform>modifiers>z, in addition to using alphas; that way it constrains the transformations to the z axis (guaranteeing straight edges), while allowing me to spin the model around and really get a good look what what I'm making. The problem is, currently it…
Hey guys, this is my first post here. I´m reading the forum for quite a while and thougt it`s time to post something by myself now. I`m currently working on a Turtle model I Started this week. At first I only wanted to create a still Image out of it. But now I thought I will integrate it in a little animation with motion…
Hi, so for Unreal 4, I changed the axis of 'up' in Maya preferences to be Z. Now, whenever I use the tumble tool (Alt +LMB (Drag L/R)) it acts as if i'm doing Drag Up/Down. It's working on the wrong axis. No settings in the Tumble Tool Settings seem to help. Any suggestions? Cheers
For some reason, the lights in my marmoset scene have started to change completely upon clicking the eye button to enable and disable them from view. I started to notice this when I was changing settings and then I would ctrl+z it to undo and something somewhere else would bloom with brightness for no reason. When I click…