Just finished my latest project This corridor environment is made with MayaLT, Substance Painter and Unreal Engine 4. I wanted to make a smaller scene after the last project at CGMA to reproduce what i learned so far when it comes to modular environment art. I did not use trim sheets this time. Insted I created tiling…
Just wanted to be sure about the commercial use terms for Unreal Engine 4. I modeled and exporting from MayaLT, textured in Substance Painter 2. I wanted to set up my scene and textures and materials in UE4 to better display my model, and I wanted to include the scene in the sale for my buyer's ease. I was wondering if I…
one way to do it is to use is Surfaces>Extrude * make a nurbs circle Create>Nurbs Primitives> Circle * align the circle to the start of the curve * select both the curve and choose Surfaces>Extrude from the modeling menu * now you should have a tube. Select the tube and under Extrude set the Rotation of the extrude to a…
You can use Turtle or the Transfer Maps editor. Guide for Turtle: https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/MayaLT-TextureBaking/files/GUID-6DD4CE1F-7693-4894-BE82-7685BDD1F557-htm.html Guide for Transfer Maps…
windows movie maker is probably already installed on your system (it's free with windows) and works fine for basic video editing: http://windows.microsoft.com/en-us/windows-live/movie-maker Also both maya and max can compile image sequences into a video file: with maya you use fCheck to do it:…
The question here isn't whether Blender is or is not capable (it is). The question is what you'll be doing with the content you're making... the more likely the need for you to interface with *industry experienced* individuals, the more likely you'll have to offer a pipeline they are familiar with, and vice versa, to make…
Hey guys, I started a really nice environment tutorial for MayaLT/Maya and I want to make sure I am building things to scale correctly from the very start. Unfortunately, the artist giving the tutorial is building his concepts designed generally around working in Unreal Engine and he claims every engine has different…
Thanks ! I was getting worried that things wouldn't fit within budget ... Turns out, it's tight but it fits (at least as far as the high LODs are concerned !) I am also trying to document all the technical steps with video recordings (pretty much everything except for the sculpting part, since there are so many tutorials…
I know how to make polygonal hair using alpha planes.I am looking into trying out strand like simulated hair instead of polygonal ones. I recall this was possible in tombraider 2013 as well as with Alice madness.I downloaded the nvidia hair demo and it runs smoothly on my laptop.Is there a way to incoporate nvidia hair…
Hello everyone. I am trying to make a hotkey that can toggle XRay mode. Conveniently enough this autodesk doc has the script written for me. http://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/MayaLT/files/PC-Assign-a-MEL-script-to-a-hotkey-htm.html Now I understand what the script…