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Mesh to displacement/height map in Maya ?

singhs_apps
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singhs_apps polycounter lvl 3
hello

i am looking for a way to generate heightmaps from polygonal meshes in Maya.

modo has this useful tool to convert a mesh to brush (alpha/height Map/vector map) and in Houdini I can just project meshes onto a terrain height field and export it out (albeit only a displacement texture, not a vector one )

how is can we achieve this in Maya ?

thanks

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