hello
i am looking for a way to generate heightmaps from polygonal meshes in Maya.
modo has this useful tool to convert a mesh to brush (alpha/height Map/vector map) and in Houdini I can just project meshes onto a terrain height field and export it out (albeit only a displacement texture, not a vector one )
how is can we achieve this in Maya ?
thanks
Replies
Guide for Turtle: https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/MayaLT-TextureBaking/files/GUID-6DD4CE1F-7693-4894-BE82-7685BDD1F557-htm.html
Guide for Transfer Maps edtior: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-LightingShading/files/GUID-B011A4BC-1B7A-4EC3-9B73-BCF744886C84-htm.html
They are 2 different methods and i never used them so i don't know much about them.
I think that you can also use Arnold renderer.