Hi everyone, We're the Lucid Realm Team, an indie studio of 3D Game Art Production and we are currently seeking a partner for our 3D project. This is a project in which we build 3D Models from provided 2D Concept for a mobile game. Here are some general descriptions for your information:· Style: stylized, isometric,…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal/indie project. It's a dungeon crawler, with 3D grid-based movement and 2D turn-based party combat and inventory systems. The project needs a 2D freelance artist willing to work against a backlog of tickets to polish and extend…
I've been trying to track down the cause of this issue but have not had any luck. If I find someone with a similar issue on the Unity forums nobody seems to have found a solution for it. After my light bake, I get this pixelated edge that can be seen only at certain angles and it doesn't matter how close/far the camera is…
so i want to make a non perfect line when baking my game asset. Do i have to create those imperfection manually then bake it into a game topo to get the non-straight line? or iis there a way to achieve this when baking/texturing?
Hi! I’m an experienced Unity developer looking to form a small remote team to create and release our own commercial indie game. I have over 15 years of game-development experience, primarily as a programmer, lead developer and project lead. I’ve worked on released indie titles, high-profile mobile projects and many other…
Hey everyone! Just wanted to share a quick update on this project. I was recently invited by the 80 Level team for an interview and a deep-dive technical breakdown of this environment. Since it turned out to be a massive 19-page piece, I won't cross-post the entire text here, but I really wanted to share the link with the…
📌 Project: Everphobia (Survival Horror Game in Unreal Engine 5) 🎮 Studio: Astral Arts Games 💰 Compensation: Revenue Share 🌍 Location: Remote About the Game Everphobia is a short horror game set in a dark, mysterious environment where players must survive using stealth, resourcefulness, and courage. We are looking to expand…
Wanted to drop a quick pipeline piece we did solving a data-bloat problem. We needed a reusable, highly deformed eye rig setup for a stylized project, but relying on geometry caching to bake out the lattice deformations was killing our data foot print. We’ve shared a quick, high-level teaser of the rig over on LinkedIn if…
Hi everyone, I'm currently working on a library of modular 3D weapon models and made an editor powerful enough to texture and export the models and textures in different styles, including PBR. You can combine different 3D weapon parts using a variety of templates to create unique weapon models. The goal is to help game…