so i want to make a non perfect line when baking my game asset. Do i have to create those imperfection manually then bake it into a game topo to get the non-straight line? or iis there a way to achieve this when baking/texturing?
I think he meant the polish option in the deformation tools. It would be a slider. You can apply it to your whole mesh at once or mask out some parts and apply it to those only.
@hegvbwkeuyrv if you polish your desired edges with the slider you can get more bakeble edges. If an edge is too sharp, it effects only a few pixels in normal map.
I guess you want to make some kind of edge wear? If so, you can make those imperfections in texturing program like substance painter. If you want to make big ones then you'll need to have additional geometry so you will need to make them manually. Or use some kind of modifier in max, or alphas in zbrush.
It would be very helpfull if you'll add some screenshots about what you are trying to achieve Using normal map will only fake the imperfections, low poly geometry won't be changed. If you want to have smooth corner you'll have to bake it like that from hight poly. Maybe there are some techniques to achieve something like that in painter - i don't know. Imperfections to edges you can add using generators.
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So far, "so i want to make a non perfect line when baking my game asset." means, quite literally, nothing.
@hegvbwkeuyrv if you polish your desired edges with the slider you can get more bakeble edges. If an edge is too sharp, it effects only a few pixels in normal map.