Hi guys, I would like to share with you some stuff I’m working on. I made some sketches and decided in what direction I want to develop the design further. This is not truly historical character, however I would like to write a short description of the character for further design work. The idea behind this character, she…
Unreal looks like its going to move to a "seat based software model" like Maya/Photoshop in 2024 If you skip to around six minutes Tim Sweeney explains the role out. https://twitter.com/i/status/1709216675730542972 Tim reminds me of James Halliday, I wonder if Ernest Cline based the fictional character from Ready Player…
hi. ive been working on this scuplt for like 7 hours and my eyes are numb; cant tell anything apart anymore! 1) does my sculpture look like my person at all? maybe 20%? 40%? 2) are there any big anatomical mistakes on my sculpt? I know i should retopolgize and clean up areas of the sculpt, and learn about the ears and lips…
[ame] https://www.youtube.com/watch?v=CLtTKU2cScA[/ame] Damn this guy is a genius! His works bursts with style, originality and mastery, even though some of them lacks arc polishing and are a bit jerky (due to video game production constraint). I really appreciate hand-keyed work like this! I wish there was sites where…
What does the high poly geometry look like for these areas? It looks like the area without padding is hitting something like a background plane, so there are valid ray hits and it doesn't need to fill in the area with padding
So, I made a brush in Photoshop/krita. How do I solve this: The top and bottom are flat. I would like the brush to rotate as I paint so it like a ring of strokes. Like this;
Hey folks!! Wanted to share this new tool called Avataar’s Creator. Super easy platform to help animators build spatial experiences with 3D models. This seems like the crowd for such a tool. I'd love for you folks to try Creator out as well and let me know what you did and didn't like. It's a work in progress folks, so…