right, I have a 1280 pixel brick texture that should match the height of the door, as the door is 10 bricks high, basically I want to know how I can resize the uv template so that the 1280 pixel texture would fit in that blue line keeping its 1280 pixel resolution so are there any tools/methods in photoshop or 3ds max that…
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Hi there I'm wondering how big the bone count can influence performance In my case I have to choose if I want to give the 4 main characters 10 fingers or only 4 (connecting the 4 fingers together + the thumb) Simply for the look I would love to have separate fingers but I have to admit that they would only be necessary for…
..what would you consider doing instead? I'm always curious about this as I know quite a few artists often decide not to pursue a game art career after a few years and move into other fields completely unrelated (I think there was one artist who decided to leave after 10 years and become an electrician). I'm just…
Hi, everyone. This is my first post here in Polycount. I made this samurai in zbrush earlier this year for exercise and now I decided to make a full game character with him. All of the images are screenshots from the 3D Max viewport using Xoliul shader. He got 10016 triangles including the sword and 10 maps separated in 3…
Hey polycounters! I apologize for being so anon these past 10 months lol, work has been busy, and I haven't had much time to work on some personal work. I decided to make some time and start posting again. It's been about two weeks since I've started this cryengine scene and it has been a blast to work on! Gosh I love…
update- 4-21-10 finished my wall pieces. gonna start working on the plant life tomarrow. see the end of the post for more new stuff. I've decided to start a new environment. I'm hoping to get more into zbush for this environment because it is very organic. here is what I have done today. crits welcome also if you know…
I'm making an animation chunk for my character in 3DS Max. I'm in autokey mode. I just finished my idle animations at frame 30 and jumped ahead 10 frames to get started on my running animation. Here's the issue: When I transform make any change to my rig, it messes up the whole animation. It makes the entire animation from…
Hello I am Dan Hughes- McGrail and I am founding a new 3D digital Arts academy. A lot of time and thought has gone into courses that we offer. We are eager to provide what you need and the more we know the better we can make it. So please take 10 mins or so to engage in this survey. It would really help us shape it. We are…
Hi everyone, How would I approach making 45 degree turns in a modular set? I made a section like this that works great with 1 tile but the more tiles I add the more it breaks: Is there a better approach in doing this sort of task? Should I simply intersect geometry and cover the intersection? (might be difficult for walls:…