You'd want storyboards even with motion captured animations, because the storyboards also set up how they will be shot. I've found it best to work on index cards for story boards, I know people who like working on one big sheet with several boxes in it because it's less stuff to keep around. But doing it on individual…
Hello! We are currently developing an augmented reality game and are in need of a modeller, animator and texturist to handle all things related to 3D graphics in the game. Once people will launch a certain PC application, they will be able to start a game in augmented reality on their mobile devices when they aim it at the…
Hi everyone, I’m looking for a character artist to collaborate on the lead protagonist for my upcoming series, Vapor Logic. The Project: Vapor Logic is a series that will be premiering on YouTube. It’s set in a world that blends a heavy Vaporwave aesthetic (neon palettes, glitch vibes, surrealism) with Demonic/Supernatural…
OK. So I am working on an animation and I'm doing morph targets. I showed the animation to this guy on a forum and he says "come on dude, do mocap, it's dead easy these days". Mind you, this guy is not even an animator from what I can tell. I posted the animation in the "general" section of a music forum, mainly because…
Hey guys! I am coming up to the final stages of finishing this custom cut scene for my dissertation and am looking for any feedback I can get. [ame=" https://www.youtube.com/watch?v=WLuBmHCVPgY"]Custom Scene For Review - YouTube[/ame] The animation is all motion captured using a 4 playstation cameras, in total a full…
Hello everyone im currently working on an animation that will have some scenes with pretty large shots, since our animations have to be done in maya, I was wondering what is the best way to texture and render a large terrain? Does anyone have any experience with this? Think like on the scale of a zone in World of Warcraft,…
In rig file I used Move Skin Joint tool to change position of a joint. In animation file that references the rig file, I reloaded rig file and all changes except the Moved Skin Joint have been updated. Anything I can do to refresh this change? Do I need to make the same joint adjustment in each animation file, or perhaps…
I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…
I haven't posted a whole lot of progress on here as I've been keeping it fairly close to my chest, but I have finished this project! I can't seem to post .mp4 files on Polycount, but they are also animated, and I even did a composite of what the animation would look like "in" the game. You can see these animated on my…