From what I've seen, one of the most popular uses of HDR images is to compose live action plates with 3d models (matching light, reflection, etc). They capture it with a chrome ball in the time of shooting to later unwrap it and apply to the 3d scene. My question is: if I want to create a HDR image from a 3d scene, should…
I have managed to land an internship and immediately started working, which has led to me wanting to learn a new software, Plasticity. My job role is to be a Hard Surface Artist so using CAD is my next step in evolving in that role and to learn that program, I wanted to re-create this concept from ArtStation by "IWSE…
Hello, my name is Peyton Thomas. I am an aspiring 3D artist who lives in Austin, Texas. In this post, I will be talking about how I constructed the bridge environment I constructed, and the techniques I used to build it. Star Trek is my favorite franchise, and it’s the reason I wanted to go into 3D art to begin with. It…
Hi everyone, The school I work at (Universal Arts School) will be releasing a series of FREE tutorials on diferent aspects of game development. We are releasing the first 2 parts this month. One is on Modeling and the other on creating a couple of games in Unreal. I modeled and textured this ship and will cover everything…
I am looking for a 2D artist to create a "high bit" 2D overworld for a working title. Please have a previously created overworld or environment in your portfolio. Can start immediately.
Hey, Is there any way in Maya 2016 (ext2 ) to create a convex hull around a selection of components? I've tried using Bullet but I couldn't change the resulting collision meshes into seperate exportable geometry... which is what I need the end result to be. I basically want to create multiple collision hulls for larger…
How can i create those ingame turntables that i see every set creator makes? AND, how can you create a Set submision, with reference to each other set piece in particular?
Hey Polycounters, I wanted to run something by you guys and get your thoughts on it. My history on this: Since graduating Art College I've spent pretty much all of my time and focus trying to improve my art skills, because sadly the college I attended gave a wider scope on games and less focus on specifically game art.…
So I'm using Maya, Zbrush, substance painter and Marmoset in my workflow. I am trying to create flames for this concept art in 3D space. I pretty much just want the background and space in between these characters to be fire with a bit of transparency, emissive, and multiple layers. My initial game plan is to use the alpha…
Issue .. colour ID anti aliasing with Zbrush - xNormal - DDO pipeline So I've been following some tutorial videos for using Zbrush, xNormal and DDO. Colour Id's being created in ZBrush and the maps exported with xNormal. The video suggests simply using a hard edged brush is enough. I've also tried solid coloured subtools.…