Hey,
Is there any way in Maya 2016 (ext2 ) to create a convex hull around a selection of components?
I've tried using Bullet but I couldn't change the resulting collision meshes into seperate exportable geometry... which is what I need the end result to be.
I basically want to create multiple collision hulls for larger meshes, based off a selection of components, for use in a game engine.
I searched the forums but there doesn't really seem to be any answers.... other than 'use Havok'.... which is no longer available.
cheers