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[MAYA] create convex hull around selection.

polycounter lvl 6
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Beddall polycounter lvl 6
Hey,
Is there any way in Maya 2016 (ext2 ) to create a convex hull around a selection of components?
I've tried using Bullet but I couldn't change the resulting collision meshes into seperate exportable geometry... which is what I need the end result to be. 

I basically want to create multiple collision hulls for larger meshes, based off a selection of components, for use in a game engine.

I searched the forums but there doesn't really seem to be any answers.... other than 'use Havok'.... which is no longer available. :(

cheers

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