Does anyone know a script or easy method for 3dmax that could turn UDIM textured model with a single material into multiple matID one + multi-materials ?
Hey, I've been using this script for the last couple days, rendering everything straight out of the viewport. It's really pretty cool, so fast for iteration! The script is working great, except I can't get it to load settings that I've saved off... I have to manually re-adjust every time I launch the script again. Not a…
I've created a post process effect in the generic browser and I want to load it up with a script, I'm sure it's simple but this code stuff is alien to me. HALP!
hey, glad to see more people get into scripting Blender! Even the few scripts I use have really change the entire experience for me, and I'm always happy to see what people come up with. If you take this any further, I'm sure there are a few people who'd be interested in this!
is there a script that makes the normal a cross product of the 2 longest edges attached to tem? would be cool for making the look of campfered models more acurate because the 2 longest edges are usually not the campfered edges and so it looks like unsmoothed in the middle and the campfered edges alone make the smoothing…
Hello, folks. Doing a bunch of calculations on UV faces and script is pretty slow. What I've noticed is that it works reliably faster if I switch modifier stack from unwrap to one modifier below (epoly in my case). Tried to switch modifiers in script, but it gets confused if there are several unwraps in a row, so I would…
Hey guys I tried searching but didn't come up with anything. Is there a script out there that can automatically assign smoothing groups based on your UV islands? Just been really tedious lately doing it manually and figured there's probably a better way out there. Thanks!
hey there, I'm back again with another problem I'm having which I cannot find an answer for on the Internet so I need your help again.. I'm trying to create a little script to help me creating simple symetrical objects by creating a mirrored base object. But I'm stuck on not being able to select certain edges to do…
Something we found today.. Maybe people already knows but since everyone always complaining about the quad/tri system of Maya, that may help. https://www.creativecrash.com/maya/marketplace/scripts-plugins/modeling/poly-tools/c/max-style-turn-edge-for-maya
anyone know how to write a mel script in maya to create a window that allows me to quick change the currentUnit settings? so far im stuck here : string $window = `window`; columnLayout; string $node = `currentUnit`; attrEnumOptionMenu -label "Unit" -attribute ($node + " -linear"); showWindow $window; which is obviously…