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[Maya script] Max style turn edge

polycounter lvl 16
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funshark polycounter lvl 16
Something we found today..
Maybe people already knows but since everyone always complaining about the quad/tri system of Maya, that may help.

https://www.creativecrash.com/maya/marketplace/scripts-plugins/modeling/poly-tools/c/max-style-turn-edge-for-maya

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  • Eric Chadwick
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    Thanks for this! Learning Maya right now, this could come in handy.
  • Mark Dygert
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    Thanks I'll have to give it a spin when I'm using Maya next, really missed this feature when modeling in Maya.

    So if you turn the script off it re-triangulates back to the way it was? Or it defines the edge so it stays facing the right way?
    Does it work on n-gons?

    Meh... have to try it out.
  • claydough
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    claydough polycounter lvl 10
    .in polygon options turn on face triangles.
    .go in to turn edge mode.
    .turn the triangulation of a quad.
    .exit turn edge mode.

    And the face triangle display still shows the triangulation of a quad reverting back to it's original state?

    edit: and if not reverted ( face triangle ), the face is instead triangulated to fit ( an edge is added )?

    Maya 2008


    It seems unlikely that a script could change Maya topology behavior?
    maybe I am missing something?
    Otherwise there are plenty of general edge turning scripts. And as much will be built into 2011.
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