The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
This is driving me crazy and I'm hoping someone can tell me how to fix it. I'm trying to set a hotkey to select edge loop, but don't seem to be having any success. In the Customize User Interface menu I set the group to Editable Poly, and the category is All Commands. I go down to "Select Edge Loop", which shows the hotkey…
Hey all, Hoping someone here can help me with a problem I seem to come accross quite a lot and have yet to find an elegant solution to. Apologies if this post is wordy as I find trying to describe this problem a little tricky. Basically I need to add some support loops for a very basic shape but it has this unusual cut-out…
Hey there PC, I'm trying to model a helmet for a character atm. Here's a quick screenshot or two. My problem is though is that I had to add a bunch of extra loops to gain the support for my multiple eye holes. I know its not going to be deformed but I would really like to be a ble to tidy it up a bit, plus the…
Hello people of poly count, I am a total noob to this so I do apologize if this question is stupid. I am trying to insert a edge loop into a peice of geometry using the multi cut tool in Maya 2016. The pictures will help explain better. The tool creates the edge line but misses a peice. When I try to insert the missing…
Ring and Loop aren't part of the UVW Editor window but the are part of the Selection Parameters rollout and can be used if in the viewport like the normal ring/loop function. The only problem is that if you select an open seam (green line), it won't know which edge on which UV piece you wanted so it selects them both. Easy…
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…