I want to Bake Textures with 3Ds Max (Currently to render Hair Plane textures), but unfortunately, Multisampling doesn't seem to work properly with mentalray (or in general) This is my mentalray render: And this is the same Render, but with Scanline and Star Super Sampling: You see it's looks like shit in both cases,…
Hey guys, I'm having a problem with my Maya renders. I just finished animating a scene in maya of a fighter plane taking off from a bunker and everything looks good in my Maya default viewport. As soon as I hit render current fram, my scene looks as if tho there is a light in the scene washing everything out. I have…
I only use a real time render to present my work. None of that crappy ass 3d software package renders. show your work using a real time render to give employers a good idea of what your work looks like in game as anyone can fudge a render. I personally prefer UDK as it is an actual game engine and its free! the only time I…
Hello All, I have been re rendering most of my highpoly work over the last few days and was hoping to get some feedback on everything from composition, lighting, color balance or anything else you can think of. All feedback is welcome. For the renders I am using Vray and 3ds Max, the final images will end up being rendered…
For my arnold renders I have a few different render layers and when I render them without merging AOVs selected it creates different folders but with merge aov's selected I only get one master layer. Does merge aov's merge in render layers as well? Would I just need to extract them in nuke?
Hi everybody, sorry to bother but I'm quite stuck for the rendering of my very first animation within Maya 2017 . The rendering process just take too much time : In 8 hours, it only rendered 27 frames (on 600 ) witch mean that it will take a total of 8 days to render (which is waaaaaay too long ) . My camera sampling in on…
Hello, I'm trying to render an interior scene with my camera set outside and using clipping planes - this in order to use a decent focal length. The setup worked great until I tried to render a view where the camera is behind a window, which uses mental ray's portal light: it looks ok during FG, but when it renders, part…
Hi there polycount experts, i'm a student in animation and i'm actually really not advanced in animation and 3D render with Maya. For our upcoming shortfilm we would like to make some papercraft render EXAMPLE : https://www.youtube.com/watch?v=Q83hSu-2wmg I searched all over google without finding exactly how to do it ,…
Hi ! Could someone explain me why I have that problem when I render my scene using raytrace: (left: Maya software render with raytrace,right: without raytrace) It's exactly the same with mental ray and maya software render, both with their default settings... I first though about near/far clip plane, but it doesn't seem to…