hello everyone I started using Houdini Engine in my workflow. and now I wonder how much is possible to use Sbsar or Sbs files in Houdini digital assets. (a final layout of my digital assets is in the Unity engine)
HI,Everyone I meet a problems about unity axis . I Export a mesh form maya .Then import it to unity .But found The Bridge 's axis is wrong .If I rotate Y axis at 90 degree in unity .It will be right That I wanted . please See image I uploaded 1(IN MAYA) 2(Wrong in unity) 3(right ,When I rotate Y axis at 90 degree Who known…
I'm new to unity, troubleshooting my 3d prop modeling process. I'm having trouble getting my nice diffuse and normal textures to look good in unity using the same 1024 x 1024 jpg images , one for color and one for normal map. In Unity i'm using a bumped diffuse material It looks much better in Maya (top). In unity the…
The key trick will be getting it to work in Unity. Translating a complex rig is a trial-and-error kind of thing. I would start simple in Max, and import into Unity regularly, because it's going to break often.
Hello! I’m Joaquín, a 3D Artist with 8 years of experience working in the game industry. I specialize in environment and prop creation. I’ve primarily worked in realistic Sci-Fi Unity games but i've also been employed for stylized/lowpoly work. I am available and looking for remote work. I’m open to work in part-time,…
In Unity c# and unity script are pretty much the same. I convert most scripts from C# to unity script and the other way around, line by line. I think Unity Script is easier to pick up compared to C#.
I have a project I'm migrating from UE4 over to Unity. Im aware Unity handles normal maps differently than UE4, but even if my project in Unity is set to DirectX, the normal maps are not correct. Flipping the green channel does not seem to fix it either. What else do I need to do?
Sorry, no Free Unity Support...Unfortunately this is due to Unity imposed limitations on the Free version. If you have not already, check out their subscription plans Unity Pro
Hello all, Does anybody know how the workflow works between 3ds max and Unity. Example if export out a fbx with materials and embeded textures turned on. I can extract those in Unity tex/mat right? Lets say,, I done another fix in 3ds max and re-export fbx again. Can you also keep materials you might have setup in Unity?…