Hello all,
Does anybody know how the workflow works between 3ds max and Unity. Example if export out a fbx with materials and embeded textures turned on. I can extract those in Unity tex/mat right? Lets say,, I done another fix in 3ds max and re-export fbx again. Can you also keep materials you might have setup in Unity? or do they get overwritten? when you export fbx., So basicly look for way/solution to keep current materials you might have setup in Unity. Other wise you have to re-do everything. Thanks so much.