Unity (fbx) from 3ds max to Unity and keeping materials from Unity

decorix
decorix polycounter lvl 11
edited Aug 2021 in Unity
Hello all,

Does anybody  know how the workflow works between 3ds max and Unity. Example if export out a fbx with materials and embeded textures turned on. I can extract those in Unity tex/mat right? Lets say,, I done another fix in 3ds max and re-export fbx again. Can you also keep materials you might have setup in Unity? or do they get overwritten? when you export fbx.,  So basicly look for way/solution to keep current materials you might have setup in Unity. Other wise you have to re-do everything. Thanks so much.  

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