Wow where to begin... there is so much to cover its hard getting a post started. There is a lot to learn and quite a few areas to focus on. You listed off a barrage of things that each take years to master so you need to narrow your scope a bit. I think its best if beginners sample a little bit of everything and see what…
VR standalone is pretty much in PS2-3 era of optimization. Number one reason of VR performance hit are the badly handled UI and Code. 100+ individual UI textures being called instead of atlased for example. As for 4k 8k, general guide is 2k for 3rd person and 4k for FPS. It gets interesting depending on company workflow…
Lightspeed LA (Tencent) is looking for a highly creative and technical Combat Designer who has a passion for building AAA open world games. This role is responsible for driving core combat systems for the player and enemy AI. As a Senior Combat Designer, you will collaborate with Art, Design, and Tech to bring cutting edge…
I have recently picked up 3D modeling again and I am a fair bit rusty so started improving one of my early works to get used to the basics again such as hotkeys and basic work pipelines then add more to it. The basic of it I was trying to make a Mech with interchangeable parts such as Armored core style of mixing parts…
Hello, We are happy to announce Substance Designer 4.3 with Yebis Integration! Yebis provides state-of-the-art viewport post process rendering directly in Substance Designer. Digital artists ultimately want to feel unconfined by unnecessary layers. They want to make a change and see what its actually going to look like…
[FONT="]Hey, [/FONT] [FONT="] [/FONT] [FONT="]I will try and keep this post on the shorter end of the spectrum so that it will be easier to read![/FONT] [FONT="] [/FONT] [FONT="]Project Details[/FONT] [FONT="] [/FONT][FONT="]I am looking for additional help for a developing game project of mine…
let's try and keep this thread on topic and not decry the horrible injustices and double standards OMG WTF USA. this could really be a landmark case as relates to games and mods, and the ingredients are perfectly set up for one of those hairy precendence-setting cases, too. on the one hand, all the content is already in…
Hi everyone, I'm a fourth-year student at Academy of Art University, and an intern at Sledgehammer Games (I know some coworkers lurk around here!). This upcoming semester, I am running a class where we will be prototyping and building a first-person multiplayer game using the Unreal Development Kit. The game is called…
Not sure if this has been posted here. He explains himself here and apologizes for his harsh one liner. http://www.gametrailers.com/side-mission/7458/the-indie-dev-who-claimed-modern-japanese-games-just-suck-explains-himself I do not follow him regularly and I have seen some questionable commentary from his side. Abuse is…