I completed the tutorial on vertex painting where the instructor
utilizes world offset to allow painting into the cracks. However, I am
now experiencing a distorted mesh. What steps can I take to prevent
this?? Is this the best method for vertex painting or is there another way? I have tried smoothing the plane to get more vertexes and they are all equal and still getting this issue!


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oh yeah, i cant see world dislacement on my material node how do i get that node up?