I thought i had given up on this.., but i got some free time in the new year and i finally picked it up again, determined to finish. really determined. It was bugging me. The goal now became to create a generic model which can be used to create other characters relatively easily from. The hairs still based on my original…
TL;DR Version: This is the latest screengrab of my scene: So recently I got the idea to model a hovercraft. I've decided to model one of the mid-size AP1-88 passenger craft that ply the Solent between Southsea and Ryde in southern England, I don't have any concept, so here is a reference photo: And here is a video of one…
I'm trying to characterize two rigs that don't not have the lower body parts in order to transfer animation between them. Following this tutorial i was able to transfer animation from different humanoid rigs correctly, but not humanoid rigs without the lower body parts. Is there any way of doing this, without modifying the…
Hi guys! Here is concrete example of the topic, i made this model so uvw's are done and textures are done, and suddenly i need to add a wing to it. I have some options, but i don't want to add a wing as another object in engine, since we are very tight on performance, and the only reasonable way is to use 2 shaders on same…
Hello there ! I'm so happy to have a bit of motivation back, so I started to make a Halloween themed asset pack :)*spooky music playing in the background* I will post in this thread the assets I am making, feel free to make some assets suggestions and technical feedback :) I aim to sell this on various stores ( cubebrush,…
Well i figure i have enough progress on this to make a port,this is what im working on now. A Vought F4U Corsair. I have always been a big WWII nut,expecially of the prop fighters and when i began learning 3d it was one of the first things i began to model. So i wanted to make a new model using all of the knowledge i have…
Half-Life 2: Short Stories is an episodic mod for Half-Life 2 focused on showing some different sides of the Half-Life Universe. Human Error and Paradigm Decay are the two story arcs that we have on the go at the moment, each will span 3 episodes, each having around 45 minutes of gameplay. The two arcs differ greatly from…
Hello there. I'm trying to learn some rigging so I can make a playable tank I'm making for use inside Unreal, but I can't find any tutorials that help me. Nearly all the tutorials I come across are either for rigging characters or are for rigging stuff to be used in movies and TV, not games. Does anyone know of any…
My steps and vision for vehicles to explore other planets and moons for potential terraforming: I started my design with plasticity, blocking with basic forms with main idea for chassis : Other steps are just polishing and refining and switches to working ideas: blocking by materials to define shapes more specific:
Hello! This is my first post on polycount and my first big personal project with 3D modeling (please let me know if I'm breaking any forum rules as well). Other than finishing and mirroring the sides and front I'm getting towards the end of making the basic model (maybe). I'm hoping to get some helpful advice and critiques…