Hi guys!
Here is concrete example of the topic, i made this model
so uvw's are done and textures are done, and suddenly i need to
add a wing to it. I have some options, but i don't want to add
a wing as another object in engine, since we are very tight on performance,
and the only reasonable way is to use 2 shaders on same model, and
unwrap the wing as if there were no rocket under it, right on top.
I would love to see any piece of advice or shared experience on this matter.
It's just that wing is too big of an object to put it all there reasonably.
Replies
if you have limitations id definitely look at making texture sheets for it rather than individual uvs
Hope I helped a bit, good luck mate.