[ QUOTE ] What sort of gains did you get while you were on your steroid cycle, JesseMoody? I don't have an intensions of using them currently, I'm just curious about your experience while using them. [/ QUOTE ] What? I never said I did steroids. When I worked out heavily I was in the military and I didn't need that extra…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
Hi! Based on this example, I think it should be fairly easy to trace its shapes with primitives in a modeling application. Doing this a few times, you might get more proficient with the application and do certain subjects there. Cleaner topology will certainly make UV-unwrapping more pleasant. Out of curiosity, how are you…
I decided to practice my modelling by creating a fan art piece of McCree's Blackwatch skin from Overwatch. I've attached some images of the process. I woulld love some comments and feedback and ways I could improve my workflow, hope you like it! General workflow: 1. Blockout in Blender 2. High poly in Zbrush 3. Lowpoly…
Gobotic Studios present: Dawn Under Heaven, an independently produced Halo fan film. We began preproduction in late April of 2010, with principle photography slated for early 2011. With the imminent release of the latest and final Halo game from Bungie, now is the time for young creatives to enter the arena with a vision…
Oddly enough I would not make fun of Scots for being penny counting bastards. Thats a stereotype borne out of the english impression of their lower standard of living. It's been my experience so far that Scots tend to be more purse proud and generous than most races I've encoutered. Now, when it comes to the stereotype of…
I’ll be sticking to the fighting game genre, drawing from
Battle Arena Toshinden 2. Toshinden and Toshinden 2 were some of the first 3d
fighting games I remember playing and enjoying…and especially liked seeing all
the character illustrations in magazines, with Tracy being the standout. image source:…
Hello everyone! This is one of my first few posts. Here's my fan art new player model Orc model 3d model I've been working on. I was trying to get as close as I could to Blizzard's revamped character models. The stylized texturing is a new avenue I'm trying to learn if anyone has any good resources for learning that…
I'm trying to think of a way to UV map fur cards so I can use the body diffuse texture to tint the colour of the cards. I have an idea of how it would look in uv space. The cards UV's would be squashed vertically so its just a line, and each card is placed in uv space in the same location where the cards root is on the…
A full character and environment set for use in a real time game engine, rendered in Marmoset Toolbag. Created this as fan art for the MMORPG FlyFF Mage Character, with the intention of setting it with AAA stylised visuals. High Poly Character and Environment models created in Zbrush and 3Dsmax. Textures created in…