I know theres a lot of correct maya rigging workflows. Please let me know what you think of this rigging workflow for a biped? Is it completely wrong ? How would you change it ? Tell me your preferred workflow. A character should exist in a scene inventory as a single group node containing EVERYTHING related to that…
I played with ChatGPT during last weekend. Wondering if it would be able to find a few solutions for me in Blenders geometry nodes. And amazing part it does very precise answers of what and how I should do things. It took me pretty a while to figure out that what it offers is not working at all . But it does look very…
So in NDO when I convert a selection to a normal, the layer editing window doesn't appear to let me change size, depth etc. I'm having a similar problem in DDO as well where after I've created a project, the window doesn't appear that has the albedo, gloss tabs etc.
Hey guys, Frozen Codebase is looking for a contract FX/Shader artist to assist an unannounced PSN/XBLA game for ~ 3 months. This could be great if you're in-between work and just looking for another project under your belt. This would be on-site (at least a good portion of it), and knowledge of Vicious Engine would be a…
So I've got this simple bicycle for an environment I'm doing: That's what the raw textures look like exported as PNGs from Designer at 2k x 1k. After setting all of my node sizes and exposing what I needed to expose, I compiled the SBSAR. Here's what the SBSAR looks like in Marmo: Only the steel actually shows up. No red…
I have a question for anyone with good Corel Draw knowledge. A friend of mine has been creating illustrations within the program and was working in RGB. His illustration consists of millions of nodes, each controlling a certain RGB level. Now when he goes to work on his .cdr files everything within the document is now…
I've included some UV stuff here as well since it's definitely relevant to game art. My beef tends to be more with inconsistencies in the design. Also, the majority of these should be fairly easy to implement. Also, I compiled a lot of this list a while ago, so some of these things may have changed since then. Blender…
https://www.youtube.com/watch?v=DxqJwZ3_eyI Who are we? Ironbelly Studios is a technical and creative service provider based in Montreal, QC, catering to small, medium and large game studios around the world. Our rapid growth over the last several years is attributed to our ability to deliver high quality work and…
Looking at the foliage info on UDK, it tells me that I can apply foliage to static meshes. I don't know what it is, but I can't seem to do that. I tested it out and it works fine with BSPs but not on the static meshes of my primary scene. Does anybody know the solution to this?
Never mind I'm retarded, I just noticed that I can download a pdf version. The Google Play version cuts off portions of content for no apparent reason in scanned pages mode and the flowing text mode kills the formatting unless you zoom all of the way out. I sometimes have to switch back and forth to figure out how the code…