I'm going to be moving over to another project soon they only use 3DS Max but I haven't used Max is a long long time.... As a Maya user primarily I'm not sure what key differences I need to worry about when moving over to Max for hard-surface modeling. I understand majority of everything is transferable knowledge wise, but…
Hey guys, i'm having some problems with import/export between Zbrush and max, here's what i did: -Exported base mesh from max, without texture coordinates -Sculpted up to level 4 -Exported lowest level back to max - i'm keeping it as editable mesh to keep vert order -Created new uv's -Tweaked some of the volume on the…
To convert a .Max file into any other format, you need 3ds Max installed. The way the format is parsed means Max files won't open without Max. You could d/l the demo from Autodesk, it's fully functional for 30 days. I haven't used MD2 in ages, but "md2 exporter 3ds max" returns a list of possibilities. I usually check…
One thing I miss about Max, having transitioned to Blender last year, is the viewport clay mode. I believe that had something to do with a nitrous driver that Max uses? Is this something that can be implemented in Blender? Or maybe a future feature? I like the matcaps in Blender, I just really like the old Max clay. :)…
Hey guys. I am a Max user (and I DO like Max!) but I want to learn Modo. Do you have any tips for me that makes learning/ switching easier? Maybe some good introduction tutorial or something like that? And in advance, is there anything I should know as a max user? Any tip is appreciated. Thank you : )
Hey everyone! I've been in my career for 10 years and in my current role for the past five as the Lead Animator - and sole animator - at my company. On-going constraints at my company have lead to a portfolio I'm not entirely proud of and I'm here to fix that! I use Max but I'm currently in the process of learning Blender.…
What type of constraints from Max is supported in Maya? If I have a scene in Max with lets say look at and position constraints do I have to re create them in Maya or will they transfer intact? cheers!
I moved from milkshape to 3d max and followed an old tutorial on the polycount site. It tells me to weld but I can't find how to weld. So how do you actually weld in 3d max?
I am attempting to use Blender at the moment, I usually use max, however this is a student license. Does anyone know if there are any plugins or themes for Blender which make it similar to the controls and layout of max?