Hey everyone!
I've been in my career for 10 years and in my current role for the past five as the Lead Animator - and sole animator - at my company. On-going constraints at my company have lead to a portfolio I'm not entirely proud of and I'm here to fix that! I use Max but I'm currently in the process of learning Blender. Since I don't get constructive feedback at work or the ability to "talk shop", I'm coming here to learn, get feedback, throw out art pieces that have nowhere else to go.
Here are some recent works:
Replies
I've never used geometry nodes before so last night I setup a basic running crowd to understand the process. The running crowd will be mostly replaced with duels happening between Fremen and Sardaukar. The task tonight is to get the Fremen rigged and in the shot. Tomorrow, I will be setting up a variety of fight collections to begin building the battle.
Current plan:
8/22 - Rig Fremen and add collection to shot. Determine if additional mesh/texture optimization is needed.
8/23 - Add weapons. Setup multiple fight collections (at least 3). This will be done using Mixamo, for now. If I end up having additional time, I'll mocap myself.
8/24 - 1. Block animation of Sandworm, Sardaukar ships, Emperor's Pyramid, and Ornithopter.
2. Begin working on sand FX (6 in total).
8/25 - 1. Use "Sand Solver" plugin for Sandworm path.
2. Finish all sand FX.
8/26 - 1. Begin explosion FX for Ornithopter and Sardaukar ship. (possibly use existing VDBs for time).
2. Animate the fight the main character interacts with.
8/27 - 1. Texture ground and light scene.
2. Replace block out mountains with prefab assets.
8/28 - 1. Add atmospheric effects.
2. Final check on entire sequence.
3. Tweak then render.
8/29 - 1. Color correction.
8/30 - Submit!
Currently Done:
1. Background army fighting.
2. Animation of Sandworm.
3. Texturing of Sardaukar transport.
4. All VDBs for sand and explosions are gathered.
5. Background mountain assets gathered.
Tonight:
1. Continue animating the unique foreground fights the main character will be running past.
2. Continue sculpting the Sandworm.
3. Build texture for ground terrain.
4. Add displacement to ground terrain.
5. Place the mountains in the scene.
Tomorrow:
1. Finish the sandworm.
2. Finish Sandworm.
3. Place sand VDBs in scene.
4. Run sim of the sandworm destroying the transports in the distance.
If I manage to squeeze in some time, I'll add the ornithopters and missiles. Stay tuned!