One thing I miss about Max, having transitioned to Blender last year, is the viewport clay mode. I believe that had something to do with a nitrous driver that Max uses? Is this something that can be implemented in Blender? Or maybe a future feature? I like the matcaps in Blender, I just really like the old Max clay.
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Is this what you want?
If yes I've been using Eevee to achieve something similar to great effect. The downside is that it's not a matcap, it's a material, and as far as I know Eevee still doesn't have an Override material toggle so that needs to be assigned manually.
Material setup:
You need to switch to Eevee for a second to turn Ambient Occlusion on for this to to work. You can switch to Cycles once you do it and use the material preview as you clay viewport then; that's my preferred sculpting setup in Blender.
Eevee's handling of the AO node is different than in Cycles. It's nothing but a mask output of the the scene's AO influence on the object, making it quite fast. You'll see that messing with the settings like I did won't affect it, but it does take the normal map input into account which I really like.
You'll still have to add and name the material before loading the node tree, but extending it to fully generate a same name material in one click shouldn't be too hard if you happen to know Blender's API and a little python.
..is not what you want.. (i forgot th mark the left-right-arrow under the cogwheel to change the light)..
Ever thought of just using a sphere with the max clay and render you own matcap ?? And installing using Blender -> Preferences -> Lights -> MatCaps -> Instal.. ) ??