Hey guys, I just wanted to ask for feedback regarding the shading and lighting in my hl2-to-ue4 port. I wanted it to be close to the original game's atmosphere. I've only used meshes and textures from the vanilla game. I did that for fun and learning purposes. I hope the movement in the video is not to fast, so you can see…
I think he meant that you need to export individual assets and assemble the scene with the Unreal editor. You do that with the engine editor because it knows best how handle a scene with lots of duplicated objects (a modular scene).
http://youtu.be/ERuxfU8ArqA This is an in depth tutorial on setting up selectable characters in a menu, saving the selected character data to a mobile phone or PC/Mac (via PlayerPrefs) and then instantiating that selected character into your first game level or environment. Covers PlayerPref settings, deleting save data…
Hi, i'm animating a mole, he's sleeping. The zeds coming from his mouth following a spline path constraint to above his head. The problem being is that well they don't fade out in Unity. I was wondering if anybody had any tips and the know-how on this subject. Any help will be greatly appreciated! In advance sorry if the…
Does the engine support shaders that blend 2 materials with a black and white texture, like a LERP? If so, go into your 3d package (maya, max, blender) and vertex paint your mesh. Then bake that to a texture (I assume you already have the mesh unwrapped anyway) and use tat as the LERP mask.
Sorry for the late repply, you are both correct. I was just confused on how to use real life values in UE4. The engine handles the conversion just fine. As I stated, you just have to change to "unitless", type the value you need and then switch to Lumens or Candelas, UE will handle the conversion. Thank you both!
I've been trying to figure out a workflow for myself creating hair cards in Blender. I tried a bunch of add-ons but I'm too smooth brain to get them to work for me so through a lot of struggle and perseverance I finally managed to make something that I enjoy and helped. oh I didn't expect the images to be so big, I'm not…
Hi! First post on polycount, friends told me to join and ask for critique on here for my latest work and don't know why it's taken me so long! Anyways, my environment creation module at university is due in in around 2 months and so far the images that you see here are what I've got. I was ready to call it done but I feel…
I came up with the idea for a device within 3DC that would give you the ability to use voxels to create a perfectly tiling normal map. It seems to me that Voxels would be perfectly suited for this kind of work. Andrew seemed to think it was a great idea but unfortunately it's not seen the light of day yet. I started a…