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[WIP] Gameplay of Half Life 2 in Unreal Engine 4

polycounter lvl 8
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Vergil polycounter lvl 8
Hey guys, I just wanted to ask for feedback regarding the shading and lighting in my hl2-to-ue4 port. I wanted it to be close to the original game's atmosphere. I've only used meshes and textures from the vanilla game. I did that for fun and learning purposes. I hope the movement in the video is not to fast, so you can see everything clear enough. Also YouTube reduced the quality of the video drastically. :neutral:
Have fun watching it though. ;)

https://www.youtube.com/watch?v=4ClHM4ZAyrA

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