Hi guys! I want to be a texture artist I really got inspired by video games mostly from the The Last Of Us 2, love how detailed they are so I want to ask you guys which softwares are essential for being a texture artist. I would like to texture a model and create my own texture. I already have knowledge of substance…
I have a mobile VR project that is in immediate need of freelance animation help over the next 3 months or so. Basically there are 2 major animation tasks: 1. Sequencer animations of creatures on moving paths. This game has a bunch of simple, short sequences we fire off to have animals moving around on paths as you travel…
Anyone have any good links or tutorials on making a top down game? I am leaning towards using the Unreal Engine. I have Zbrush and Maya so i can make the 3d art assets, i just don't know how to apply them. This will be my first time creating a game, i saw a tutorial on how to code the mouse to move the player where you…
I'm having a hard time figuring out how to create modular chunks for a tunnel with a bend, while keeping the modular chunks lining up properly to a grid. That way, I can easily assemble it within UT3. I'm stuck at the bend, where I take my straight piece (a half cylinder, which is aligned to the grid) and apply a bend…
Hey everyone, I've never created a pixel diffuse texture and I'm having trouble figuring out how to go about doing it well, as well as how exactly I should unwrap an organic model. I have a low poly model of Appa from Avatar, and need a 64x64 pixel texture for him. How should I go about unwrapping him to make sure the…
I've been trying to correct some small imperfections in the normal map using Substance Painter, but every time I paint, small artifacts end up appearing (they look like small grey-ish dots). It's not immediate either; they take a while to show up and can be painted over, but they reappear regardless. Any idea what could be…
Hello y'all! I have a question while working on my capstone for school. I'm working on buildings on the street, is it okay if I create new polygons and attach the assets (frames, windows, borders, etc) to each other? I've heard that I need to avoid stacking and intersection because it will cause the z-fighting and the…
Hi there, today is one of those days where I could just eat up my keyboard! I'm trying to bake a texture out in tga format (because I want that alpha) but it simply doesnt work. I just get a message : "error creating bitmap". GRRRRRRRRRRRR The thing is that it works with a simple bmp but not with tga. the last time i used…
To keep it breif, I'm trying to create a fighting game with tiny 3d modeled characters. It's a bit of a heavy job, as even though there is only 1 character base (low poly), with 3 different elaborate animation styles, and multiple different cosmetics (which need to be made piece by piece as players can mix and match…
I'm creating an Anime looking character right now and I'm debating on keeping it unlit or allowing detailed lighting. I don't know why but SkinShade4 is so much better at making anime models look pleasing than any other materials. Unfortunately, I can't replicate this on Unreal.