Hey everyone, I've never created a pixel diffuse texture and I'm having trouble figuring out how to go about doing it well, as well as how exactly I should unwrap an organic model.
I have a low poly model of Appa from Avatar, and need a 64x64 pixel texture for him. How should I go about unwrapping him to make sure the pixels are nice and even, and how do I get the pixels to appear crisp and sharp in 3ds Max? I'm unchecking antialias but it does nothing to my textures.
A youtube tutorial on the process would be really helpful. I know it's a popular topic, but my google fu is giving me nothing that really helps.
Thanks!
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