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Creating a pixel texture issues + unwrapping

polycounter lvl 9
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drysider polycounter lvl 9
Hey everyone, I've never created a pixel diffuse texture and I'm having trouble figuring out how to go about doing it well, as well as how exactly I should unwrap an organic model.


I have a low poly model of Appa from Avatar, and need a 64x64 pixel texture for him. How should I go about unwrapping him to make sure the pixels are nice and even, and how do I get the pixels to appear crisp and sharp in 3ds Max? I'm unchecking antialias but it does nothing to my textures.

A youtube tutorial on the process would be really helpful. I know it's a popular topic, but my google fu is giving me nothing that really helps.


Thanks!

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  • Bek
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    Bek interpolator
    with a 64x64 texture you're going to want to unwrap with some sort of pixel snap turned on in your UV's. As for having the texture appear crisp/not blurry, the option you'll want to look for is 'texture filtering'.
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