Just wanted to make myself available for those looking to hire.I'm experienced with the standard industry softwares as well as UE5 and Unity.I can create pbr characters ready for rigging and animation and also set them up in above engines if required. Take a look at my portfolio to see more…
Hi! I would start, as Alex_J suggests, with some generic noises. Maybe you could share some reference images, showing what specific of details you are looking to create.
@kanga Hey thanks for the reply ! I don't fully understand though : If I extend the exhaust pipe (the cylinder thingy) then it will create baking errors no ? Should I also extend the highpoly mesh then ? Would need some visual examples lol
nevermind the first part. I just created a copy and subdivided it in simple mode, creased all the hard edges and baked it out as a LP and then i replaced subdivided model with regular one. The waves are gone. but im still wondering if its possible to combine 2 normal maps and picking the best parts out of them and…
We are creating a animal model that has fur for a new game. We are creating it in Blender and will import it to Unity. We are going for an midpoly aesthetic similar to Breath of the Wild/Everwild We are trying to create a fur texture on the mesh but it keeps coming out odd and too pixelated. Can someone share an…
Is it possible to create edges (like the knife tool) along a curve onto a mesh? (curve created while mesh was "live") "Project Curve on Mesh" creates 2 curves, and that is not desirable since I want to automate the steps above. Any idea how this is achievable?
losing motivation to create my car art and car models which i've been trying to do for a minute now...just now started seeing progress with 3d. But if a machine can spit out 20 ideas in 2 secs that makes me like obsolete i guess. I'm in drafting school (AutoCAD)
Hi all, I am wondering if anyone knows of a scrip/plugin or way (for max 2008 64bit) that would automaticly create a tris or poly between the closest 3 or 4 (respectively) verts. For instance it would allow me to create a "base" vertices to start out with then click somewhere in world space (or on a mesh!) and that would…