Im having a lot of issues with these placeholder textures. They look fine when zoomed in but when zoomed out for example the image below the texture starts getting really noisy. I even tried scaling the image properly but it didnt have an effect on this noisy look. In the mean time I will start building substance textures…
Hello everyone. My name is Evgeniy. I'm looking for part-time/full-time freelance job as a 3D artist. I'm specialized in making weapons, vehicles, props. Skillz: * Highpoly/Lowpoly modeling * UV Mapping * Texture baking * PBR Texturing Artstation: https://www.artstation.com/groove619 Contact me: groove619s@gmail.com…
Okay, so I've been beating my head against the wall on this one for a couple of days now and I guess I'm going to have to surrender to needing help. Here are the pics first so y'all can see the obvious issue I'm having:
Looks pretty cool so far! How exactly did you do the topology of the cyrotubes? Like the round shapes in a cylinder, without disorting the round surface of the cylinder (not sure if that's a clear description :P)?
Hello! My object is a bit rotated and I use L.Sym(local symmetry) to get my details right. The details look symmetrical near the center of the mesh but when I move towards the edges of the object, the symmetry breaks. Maybe there is a magic setting for the brush to maintain the symmetry?
Hi, im looking for criticise and help about the next step to follow My idea is to make an animation or some renders and i want to learn substance painter to do the texturing
I got told by a studio that my stuff is too 'cartoony' looking. So I am trying to create more realistic Objects and Characters. Hoping you can help me along the way, Thanks. Here is 2 projects that I am going to try and get done.