There's a lot of good work, and I like how the art is right there and all I have to do is scroll down, but where are your wires, texture flats, etc?
I almost think you have too much work shown, as the half life character mods, space ship, and native american girl near the end aren't anywhere near as strong as your other work and have no place there. Also don't think you need that many shots of the semi at the beginning, whereas on other shots such as your Times Square scene, and high rise scenes, etc, you can't really tell much of what's going on. I'd like to see closeups of certain areas, to go along with the long establishing shot. As of now, that Times Square shot doesn't show me much of anything. Almost seems like an excessive amount of blur at times on a few images.
Ya got a few misspellings and capitalization errors too, in both your image descriptions and in your resume.
Lots of very solid work there though, looking forward to seeing more.
Like people already have been mentioning, drop some of your old work. It's far from as good as your newer work. Maybe put them in a own section, just so that you can see that you've done allot and that you really have made a great progress..
Nah I disagree......your crysis work is strong enough to show you are a really capable artist, the older work shows youve been doing it a long time and for love not just money. I enjoyed looking at it all and while im not an employer, I dodnt think people would mark you down for having past work from successful mods, especially when your current stuff is very good.
Can we please have some wires for the semi truck. I am really interested to see how you're low poly looks with wires. Would be really grateful. Thank you!
You need to show your hipoly / lowpoly / texture work from each scene. I want to see your source model for that truck, I want to see how you made some of those environments, if you don't show me the source assets I can't tell what your workflow is and that matters a great deal to a potential employer.
People tend to put their time into different parts of the process, its good to show where you put yours
i don't think wires and source assets matter much to a potential employer once you can back it all up with serious production experience, really. seems more for nitpicking among the devgrunts.
not sure it was mentioned before and it's certainly no biggie but isn't your AK's receiver the wrong way round, ejector port on the left and all? pretty sure the chinese one i once held as reference had it all on the right side.
Hey Thomas, thanks for sharing your opinion on that matter aswell.
About the AK, yes you are absolutely right! The reason why it's the other way around is because i originally had in mind to release it as a Counterstrike: Source weapons download. Counterstrike always had the ejector port on the left so that you see some fancy animation when you fire
Awesome Work .... But Why Crytek downgraded the graphics and features of the PC to Consolle version ??? I know is not fault of graphics and your work is stunning , an example to follow .....
Love the rural house but these vegetation plants are real or fake?
Yay a portfolio updated! Been waiting on this since the game came out! I looks wonderful as it can be expected! Amazing stuff Tim, you've come along way man!
@coots7: for those renders and screenshots I used max PC resolution.
Which is for most of the vehicles 2048x2048 for the main body. (make that a 1K on consoles) Also all vehicles that have wheels have a separate texture for that.
The plane is a real beast in size and uses multiple tileable textures.
@lildragn: good to know about that thread, I might contribute later!
However, when I first view your portfolio, those first 3 images are really not that awesome. They look good, don't get me wrong, but no where near the amount of awesome epic stuff you have going on if you actually click there and see the work up close (on the following page). The single vehicle on the front image also leads the viewer to assume there will be only that single vehicle linked on the next page. One possible solution would be to make a collage of the work on the following page. Like 5 images across one of those image stripes or something.
People are ridiculously impatient I know, and it would be a shame if they went to your home page and moved on before even really seeing your work.
Replies
Also any way I could get a hold of that texture workflow article?
Thanks Ben
There's a lot of good work, and I like how the art is right there and all I have to do is scroll down, but where are your wires, texture flats, etc?
I almost think you have too much work shown, as the half life character mods, space ship, and native american girl near the end aren't anywhere near as strong as your other work and have no place there. Also don't think you need that many shots of the semi at the beginning, whereas on other shots such as your Times Square scene, and high rise scenes, etc, you can't really tell much of what's going on. I'd like to see closeups of certain areas, to go along with the long establishing shot. As of now, that Times Square shot doesn't show me much of anything. Almost seems like an excessive amount of blur at times on a few images.
Ya got a few misspellings and capitalization errors too, in both your image descriptions and in your resume.
Lots of very solid work there though, looking forward to seeing more.
@BenStrasser: Unfortunately that article is in german only and it's nowhere online since it was written for a print magazine.
Like people already have been mentioning, drop some of your old work. It's far from as good as your newer work. Maybe put them in a own section, just so that you can see that you've done allot and that you really have made a great progress..
Anyhow, very nice to see!
Leave it in!!
I second what TheMadArtist said above. Great looking stuff though.
Thanks for sharing.
People tend to put their time into different parts of the process, its good to show where you put yours
Yeah, what the others said I would like to see aswell. More so that I can collect more stuff for my inspiration folder!
"Kiff" morgen auf der Arbeit?
i don't think wires and source assets matter much to a potential employer once you can back it all up with serious production experience, really. seems more for nitpicking among the devgrunts.
not sure it was mentioned before and it's certainly no biggie but isn't your AK's receiver the wrong way round, ejector port on the left and all? pretty sure the chinese one i once held as reference had it all on the right side.
About the AK, yes you are absolutely right! The reason why it's the other way around is because i originally had in mind to release it as a Counterstrike: Source weapons download. Counterstrike always had the ejector port on the left so that you see some fancy animation when you fire
Love the rural house but these vegetation plants are real or fake?
Cheers, Tim :poly002:
~t
@coots7: for those renders and screenshots I used max PC resolution.
Which is for most of the vehicles 2048x2048 for the main body. (make that a 1K on consoles) Also all vehicles that have wheels have a separate texture for that.
The plane is a real beast in size and uses multiple tileable textures.
@lildragn: good to know about that thread, I might contribute later!
However, when I first view your portfolio, those first 3 images are really not that awesome. They look good, don't get me wrong, but no where near the amount of awesome epic stuff you have going on if you actually click there and see the work up close (on the following page). The single vehicle on the front image also leads the viewer to assume there will be only that single vehicle linked on the next page. One possible solution would be to make a collage of the work on the following page. Like 5 images across one of those image stripes or something.
People are ridiculously impatient I know, and it would be a shame if they went to your home page and moved on before even really seeing your work.
that's good advise that I haven't considered!
I may have to redo that.. what you pointed out seems like a good way of doing it too. Thanks for that!
___
Edit: Added a "more" notification on each of the images. I hope that makes it more clear.