I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
Yeah that what I thought at first too but apparently it's not, even view in UE4 eventhough it's barely visible.. When you bake normal based on UV ch1, but your UV ch2 arranged on different direction, it still showing slightly different normal direction there. I have no idea the technical issue behind this.. :neutral: Your…
Hi, It depends on where you are going to render / view the normal map. From https://www.marmoset.co/posts/toolbag-baking-tutorial/ "Most systems that render with normal maps make use of a tangent space, which is a system of coordinates that specifies the orientation of the surface at each point on the model. Tangent spaces…
Hi Guys! First post on the forum but have been browsing for a little while. People seem very helpful and knowledgable, learnt a lot from just reading posts on here. Now to my question. I am trying to create some low poly vegetation by baking alpha cards down to a single square texture. I have already done this with just…
Hey all So I know this forum get's flooded with baking issues but this one is an issue I've never encountered myself and I really ran out of options right now (except for ''start from scratch''). A bit of background. I have a highpoly model existing of several meshes with turbosmooth on exploded for a clean and easy bake…
Glad to hear it's working ! Regarding speed : well, if anything it is always possible to generate the source passes with any other external tool (using textures if needed, with automatic UVs) and then bake that down as vcols later. EZ Baker can even communicate with Toolbag to get the bakes done and imported back in…
So I was wondering i've seen people on here make characters based on other peoples concept art, and i was wondering if you guys go and personnally message the artist who made the concept art and get their permission first? I know you definately have to give the artist credit of course and make sure people know its not your…
so just to make sure , this method I apply it with MikktSpace Sync like unreal engine. - applying 1 smoothing group depends on the engine if support the mikktSpace. but if I am baking it from 3dsmax I need to use the old way split the 90 degree etc... - its ok to use different smoothing group or 1 smoothing group when…
Hi everyone. My boss (or ex-boss since I finished my internship, but that sounds weird) passed along a new piece of software currently in development. The software can bake AO to vertex colors on high poly meshes using the GPU. Then, each piece can be baked individualy to its corresponding part. I have about 6 parts on my…
Hi! its me again... This time I am needing to do a baking of my surface/lamber shaders onto a texture map. I have a big asset to texture in mari and I will like to use multiple surface shaders with different colors assigned to some meshes and bake them all so I can use it as a mask in mari. Bassically is a pavement block…