Hi everyone. My boss (or ex-boss since I finished my internship, but that sounds weird) passed along a new piece of software currently in development.
The software can bake AO to vertex colors on high poly meshes using the GPU. Then, each piece can be baked individualy to its corresponding part. I have about 6 parts on my model currently so have the intersecting AO baked to the vertex colors was a huge timesaver (present/past tense writing i just woke up my bad).
Anyways, Faogen combined with normal map to AO I believe will give GREAT results in a fraction of the time that it usually takes. Here is a video I did.
VIDEO (THE IMPORTANT PART!!)
[ame]www.youtube.com/watch?v=YX4B7VrazI8[/ame]
Edit: If anyone has any critiques on the video please let me know. I haven't made many and am trying to get better.
Replies
For any complex mesh, definitely the vertex colors to high poly > low poly texture is the best method.
Cool to see it's still around though and very surprised the drop of their pricing now! wow