Hi. I am a noob in how building light. I'm trying to create a fake uniform lighting in my scene like during cloudy weather. I placed a spotlight in each window and at the intersection of the light sources overlap each other. How can you turn off overlap of light on each other?
Hi everyone, I’m currently working on a 3D model for a class and I’ve run into some confusing normal map issues. I’m baking in Marmoset Toolbag 5 and texturing in Substance Painter, with Unreal Engine 5 as the target engine. The Issue:
When I import my Marmoset-baked normal maps into Unreal, they look perfect (DirectX…
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
Not mine but always interested on how those Figmas were made and found this playlist on youtube. It is really insightful to see how they translate 2D into a 3D toy. It may be interesting for you if want to see how they stylize their models or for those who are into the 3D printing world. It keeps adding new videos so i…
I am working on a 3d game (unity) and finalizing the multiplayer options. Ive made mockup/prototypes already but now looking for a designer to get to a next level. Genre etc is up to you, i just like the coding, Shaders, effect etc. And not all in the game design, +3 years of unity experiance, +17years coding experiance.
This environment is a collection of large-scale concrete viaducts and bridges created with the Unreal Engine. Every asset in the kit was made from scratch—no downloaded assets were used. I originally built this project to experiment with the new spline tools in Unreal Engine 5.7, and a modular bridge system felt like the…
Practice does not make perfect! Perfect practice makes perfect! If you are actually trying to improve your quality, the best thing you can do for yourself is sit down and really try and study and work on getting the forms correct. Doing a sculpt the same way, everyday, will not make you an anatomy expert or make incorrect…
Great work on production and stylization. I really appreciate the craftmanship. My biggest issue with the render is the lighting. Specifically the value focal points is falling off the page. It's ok to have the breasts be the focal point but then you need to frame to that focal point. And it's impossible to give the image…
I posted a question a few days ago regarding different techniques of making a wall etc. https://polycount.com/discussion/comment/2641153 so I made a highpoly wall model and baked it, and Im still confused for several reasons. firstly, I noticed the normal pattern in Blender and SD are completely opposite... which one is…