Re-worked the Recognizer a bit. Made the base texture a bit brighter (about 25% moreso) , adjusted the pilot area and also shuffled some UV space and optimized tris to squeeze in two decal floaters for the text and emblem. I think it was worth it. Tri count is 256 exactly.
most of you have probably seen sporadic progress shots in the wip thread, but thought I'd put the finished product here. 3999 tris, a 512 for the body, another for the armor, and a 256 for all the cloth. Ciconiiduine [stork man] concept beauty render [or what I'm passing as one] naked orthos: armored orthos: submission…
Hi PC, What is up with this? I can bake everything fine at low settings like 32-64 LM res, but if I go to 256-512I get errors of overlapping UVs. This happens on quite a lot of the assets in the game, and I dont understand why. Can anyone shed some light on this?
I am trying to make a realistic render, how should I go about modeling a tea bag? I am mainly talking about the inside of the tea bag. https://www.google.co.il/search?q=TEA+BAG&espv=2&biw=1918&bih=951&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiRr6fqg6PNAhVGthQKHcPhDB8Q_AUIBigB#imgrc=9zyqRV2XG4YaaM:
Hello everyone, I would like to share our fresh website, and make us available for art development for your project! http://www.artdaggers.com Artdaggers is a company focused on Art Outsourcing specialized in the games area! We are currently located in the south of Brazil (GMT - 03:00). I hope that together we can create…
Hey guys! Thought I'd show you what I've been working on recently. It's a motorcycle, more specially a Yamaha Bolt that I started about ten days ago. The next order of business will be some of the smaller details, wires and such. At the moment it's at about 95k tris. I'm hoping to make some clay renders for my portfolio…
Hello, Currently doing some mod work on pvk (www.pvkii.com) I have been working on the assasin for around a month and would like some feedback. There is no specular or texture normals and alot of the texture is base colours still. Thank-you. 1x 512 (face, will be 128 or 256) 1x 1024 1x 1024 (maybe 512) around 5k triangles,…
I like gifs. I like them because they are like images so you can upload them to image hosting websites, post on forums, and so on. and i love them because they can have animations. Theres just one setback which is the 256 color color pallet. Im wondering if there is another format like gif which acts like an image but is…
Day 2 of the Household Props Challenge: Desk (300 tris, 256 diffuse) Only had enough time to quickly blockout my texture; most of my time was spent trying to push as much silhouette as I could within the tri limit. A bit tricky for something that's a little curvy!
Are we talking Default Quality, High Quality or ViewPort 2.0? If we are talking High Quality or 2.0 then there's settings where you can change things such as "Color texture resolution" (which is 256 by default). Think this might be why you have a low res layered shader viewport result.