Hello Everyone! I'm working on a level design and I imported this warehouse that I created in maya, and everything inside the warehouse mesh has a weird white glow around it, and black in some cases! Nothing outside these building looks this way but I don't have any place in map where character can go inside. I've baked…
Hi Polycount! Long time lurker, first time poster :) I just finished a UE4 environment art project and wanted to share it. Original concept art by OKU - Artstation And some of my texture sheets I have more closeups and a video up on my Artstation showing some of the animations in the scene like the windmill, foliage, and…
Wanted to toss open a thread on a WIP of a Scifi Environment I been working on for the past 3 weeks which was the 2nd project I have been working on alongside of the DeWalt Jigsaw. It concept art from Ender Game Station by Robert Simmons I gotten majority of the modeling done and baking, just need to spend some time…
Hi. I've been working on and off on a small project in UE4 in order to familiarize myself with the new version of the Unreal. The main idea of this environment was to create a small, cramped space that utilizes available space to the maximum. It has some futuristic elements, however I tried to keep it close to something…
https://youtu.be/jlVKpQQ2J60 Hey everyone, to celebrate the recent surge in youtube subscribers I put out 3 free unreal lighting presets, you can simply copy paste them into your UE4 scenes with no plugins or installation required. I might make more of these in future if there is enough interest :) Free download gumroad…
Hey all, I've been searching and searching and I have no idea how to make a simple 80s, 80-column/25-line LCD screen in UE4. I am new to UI/video effect shaders in Unreal and don't know where to start. Here is an example. (though it doesn't have to be EXACTLY like this, just something similar) Start at 2:50 if it doesn't…
I know it's ironic that I'm going from real time rendering to offline rendering but it's the only way to pass one of my school's courses. I basically know how to make my materials in UE4 (Base color, Metalness, Roughness, Normals and AO) but I'm sort of confused how to bring that over into Mental Ray, especially for Arch…
Hi, I'm Alex Taylor, a second year Games Art student at university of Hertfordshire. I'm in a team of five who're developing a UE4 cinematic gameplay trailer to hopefully get into our end of year show! :blush: What's going on? Deity is a fantasy-adventure, open world game where corrupted gods roam the land. You're revived…
So I've been told before, to maximize my texture density is to overlap the same UV's. Now when I started doing this, I find 3DS Max takes a really long time to render out the final texture sheet and when it does, it's with the red errors being displayed. I've been looking for tutorials but I keep coming across ones where…
Hello Polycount! I will be helping the team developing Our Ghosts of War to model some soldier heads for the game. Here you can find the project thread (http://polycount.com/discussion/154030/ue4-our-ghosts-of-war-world-war-2-adventure-game/p1) I will be responsible for modeling 8 character heads, half american/half german…