Hi Polycount! Long time lurker, first time poster
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
I just finished a UE4 environment art project and wanted to share it.
![Image: https://us.v-cdn.net/5021068/uploads/editor/72/afmta4i73l7i.jpg](https://us.v-cdn.net/5021068/uploads/editor/72/afmta4i73l7i.jpg)
Original concept art by OKU -
Artstation![Image: https://us.v-cdn.net/5021068/uploads/editor/99/6ktd3lmdx3p8.jpg](https://us.v-cdn.net/5021068/uploads/editor/99/6ktd3lmdx3p8.jpg)
And some of my texture sheets
![Image: https://us.v-cdn.net/5021068/uploads/editor/r6/r58aodu36so1.jpg](https://us.v-cdn.net/5021068/uploads/editor/r6/r58aodu36so1.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/ca/qd56hr9qacbx.jpg](https://us.v-cdn.net/5021068/uploads/editor/ca/qd56hr9qacbx.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/7k/9rw3k8cmbrdm.jpg](https://us.v-cdn.net/5021068/uploads/editor/7k/9rw3k8cmbrdm.jpg)
I have more closeups and a video up on
my Artstation showing some of the animations in the scene like the windmill, foliage, and little wind wisps
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
I really enjoyed handpainting the textures for the scene and I spent a lot of time trying to bring all the great shapes from the concept art into my models. I also learned a great deal about Unreal 4 as I experimented with lighting, materials, foliage, particles, and blueprints!
Thank you so much for looking! Feel free to ask any questions, I'm still learning but I'm happy to help
Replies
I used one of the oil painting brushes that comes with Photoshop and a square brush I made to do my painting. I usually work with 100% opacity and about 5-20% flow (I'm pretty heavy handed 😅).
I hope this helps a little bit! If there's a specific texture you want to see a breakdown of with images please let me know and I can put that together once my computer is up and running
For reference this entire scene was built for this one shot so I focused my modeling to get all the right shapes for the camera I had set up in Unreal. The "back end" is empty. My method was to make adjustments to model, import to Unreal, take a screenshot from my camera and paste into Photoshop and compare directly to the concept. Did this a ton until I got the shapes right for the camera view, it helped keeping all my screenshots in one PSD file so I can write notes for myself and compare to my previous iteration. I also spent A LOT of time unwrapping, probably more than I spent modeling.
I hope this helps a bit! I'll get some screenshots and draw up a visual tutorial as soon as I can