Hi Polycount! Long time lurker, first time poster
I just finished a UE4 environment art project and wanted to share it.
Original concept art by OKU -
ArtstationAnd some of my texture sheets
I have more closeups and a video up on
my Artstation showing some of the animations in the scene like the windmill, foliage, and little wind wisps
I really enjoyed handpainting the textures for the scene and I spent a lot of time trying to bring all the great shapes from the concept art into my models. I also learned a great deal about Unreal 4 as I experimented with lighting, materials, foliage, particles, and blueprints!
Thank you so much for looking! Feel free to ask any questions, I'm still learning but I'm happy to help
Replies
I used one of the oil painting brushes that comes with Photoshop and a square brush I made to do my painting. I usually work with 100% opacity and about 5-20% flow (I'm pretty heavy handed 😅).
I hope this helps a little bit! If there's a specific texture you want to see a breakdown of with images please let me know and I can put that together once my computer is up and running
For reference this entire scene was built for this one shot so I focused my modeling to get all the right shapes for the camera I had set up in Unreal. The "back end" is empty. My method was to make adjustments to model, import to Unreal, take a screenshot from my camera and paste into Photoshop and compare directly to the concept. Did this a ton until I got the shapes right for the camera view, it helped keeping all my screenshots in one PSD file so I can write notes for myself and compare to my previous iteration. I also spent A LOT of time unwrapping, probably more than I spent modeling.
I hope this helps a bit! I'll get some screenshots and draw up a visual tutorial as soon as I can