[FONT="]Technical Level Designer[/FONT] Red Storm is now hiring a Technical Level Designer for The Division. [FONT="]The Technical Level Designer takes the initiative in the Design production to create tools, processes and guidelines to assist the creation of the game. He/she optimizes the use of the engine/tools…
Threewave Software Inc., located in beautiful Yaletown, is the premier video game development studio focused on providing top-notch multiplayer content to the demanding First-Person Shooter (FPS) genre. Threewave has worked on most of the best-selling franchises and brands in the FPS genre including Ids Quake, Epics…
Hey guys, so I made this render of a Five-seveN ( https://www.artstation.com/artwork/yJ03WJ ) a while back and when I did the post effects I decided to do something a little bit more interested with the presentation I was thinking recently that these would actually be really cool prints on artstation but after doing some…
I have been looking for work these past days, mouths, years and now i land a job finally. And there is a problem I'm the worst of all of the new artist there. i cant meet the deadline and schedule, my work needs a lot of revision and everyone except me had a project a real project to do and me still in training. even my…
Hello , in another thread I worked on making a mesh model of a straw hat , now I did this because I wanted a detailed bake of normal maps , but I have no idea how I could texture this to allow that alternate straw colors of different straws etc ... Is there any approach you could sugest me ? apart PS I have Substance…
Not a long time ago i was working on project where i needed a lot of simple, but not standart alpha stamps. So i was making them in Photoshop and it was not so good expirience. Constantly bouncing between two softwares if i need to make slight adjustments. Create alpha in PS. Save. Re-import. Apply. Realize that i need…
Hello everyone, It is the first time that I post on polycount for critique. I am doing this project since last week and I very like the. I feel right now that my project has a stylize look and I would like to make more realistic style. I would like to make my scene feel more real. I feel the texture and maybe the…
some recent-ish sketches and such. most of this stuff is just loose or for fun away from work, but feel free to crit if the spirit moves you. did this design for EQ for that f-zero style comp a while back only SA forum goons are going to get what these two are about i like this one very much, but haven't had the time to…
omg this site... its soo pro, i'm a rediculasly amature modeler thats been doing it for a little over like 2 months, lol and this site.. its full of crazy good people... i guess i'm about to start making a making a crazy amature game with some people on a pre-made game engine type deal, and yer i was wondering if maybe if…
Hello... My name is Antonio. This time I created a map based in the mountains landscape from Europe. I only worked in the terrain, layout, texturing, lighting(24 hours cycle) and materials. This is just a quickly scene that I was making a weeks ago for try to upgrade my experience making terrain height-maps, lightings and…