Hello everyone,
It is the first time that I post on polycount for critique. I am doing this project since last week and I very like the. I feel right now that my project has a stylize look and I would like to make more realistic style. I would like to make my scene feel more real. I feel the texture and maybe the proportion of some object are to stylize. This would be a portfolio piece that I want to help me to go to a video game
company like Ubisoft Montréal, Eidos Montreal or Warner Bros.
Have you any advice or suggestion to help my scene to feel more real?
Thank you. Your help is very appreciated.
PS: I know that my scene is empty. But I will add more props when I do the modification of my scene when it is more real.
Replies
Thank you for answering.
I didn't make a concept art, but I was inspired by this concept art : https://www.artstation.com/artwork/4bNlJW made by Jeon Hyun Ho and I understand with is stylize.
The main reason why the texture is similar, because it made with the same trim sheet. My wood texture is make modelling with Blender and texture in substance painter.
I will try to make the scene less cramped and my props less thick. I find this asset that I think I can be more inpired : https://www.cgtrader.com/3d-models/furniture/table/medieval-table-pack
I just add some modification of my scene with your suggestion and it better. It certainly look less cramped with the modification I make. Thanks you for the help.