omg this site... its soo pro, i'm a rediculasly amature modeler thats been doing it for a little over like 2 months, lol and this site.. its full of crazy good people... i guess i'm about to start making a making a crazy amature game with some people on a pre-made game engine type deal, and yer i was wondering if maybe if i could pretty please maybe ask a question from time (ill try to restrain my self as much as possible) to help me and my small insignificant game along cos i'm really focused on breaking into this industry and i'm trying to get as much help as possible, but 1st question, what program do u guys mainly use for modeling im using a old unheard of modeling program called ac3d, which i doubt you've even heard (ps i already got 3dsm, rhino and a fairly decent list of modeling programs)
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but to answer your question, a lot of people here including myself use 3d Studio Max. Other popular programs include Maya, XSI, Modo, Silo, Lightwave, and some like using Blender 3d (it's free!)
and if you have no idea what software to even use, you probably should put ideas of making a game on hold for a while.
learn then make
Slum made me do it.
on a side note:
That image opened the floodgates.
the moral: less words, more point.
welcome to polycount. enjoy the cats.
My dad was fond of telling us, "wish in one hand and spit in the other, which gets full faster?"
I read your post and I see a handful of wishes and I'm not won over.
I think you're better off spending your time working on some kind of marketable skill that can get you in and forgetting about starting something from scratch. That alone takes an entirely different skill set that directly conflicts with your primary goal. It's just going to be a boat anchor dragging you down.
Find your discipline, practice it and stick with it THEN look to put those skills to use. You'll be MUCH more useful to every type of team if you know what you're doing first.
cycras, don't let this deter you. Ask any questions you like. But please make it easier to read, OK?
eewww
I think he's gone guys.
There are other threads on what people use, you might want to use the search function for more info. You'll find a lot of useful information with it that has already been discussed.
Welcome to polycount, I hope you learn a lot here. Dont take peoples comments too seriously, this place can be a minefield of immaturity.
And yeah Polycount is full of smart asses...
learn how to model in 3ds Max/Maya/XSI (pick one) and figure out how to export it to a format that your engine will read and load. Work with your programmer buddies.
understand you will fail 3-4 times before you succeed, but that failing to make an awesome game on your first try does not mean you will always fail.
Always shoot to better yourself - aim to beat the professionals, not your fellow students. It is a long slow process to learn, and do not get discouraged by comparing your work to that of professionals - focus on personal growth. Looking back a year later at older work you will be amazed at how much you have grown. Avoid the trap of comparing yourself to people worse than you to make yourself feel better about your current/past accomplishments - this stagnates your personal growth.
I use Max. Almost all the same principles on mesh creation and texturing apply to every program. User interface for each program is whole other beast....
Quickest way to earn respect and not be considered 'amateur': punctuation. Type intelligently and you get intelligent answers. It is exhausting to read your post. There are no breaks, just one constant stream of meandering thoughts.
And really, don't go spouting you have all these programs.. that's just calling attention to your download habits.