Hi guys, was wondering if I could get a quick crit on something. I've been working on Michelin XML tires used on military vehicles. I've finished the high poly and baked to low. Right now the low poly tire is sitting at 224 tris. Is that considered too high or do I need more geo to better suite the high res. I know if I…
Hi All! I'm directing an indie VR arcade game called "Resistor" The idea is American Gladiators meets Smash TV with some SHMUP type gameplay. Feedback welcome and appreciated! :) Platform is Gear VR (With a motion capture system) so art needs to run at 60 fps on mobile hardware, O___o Big challenge, but nice opportunity to…
Due to lack of knowledge ive been forced to put down my ak47 project :/ however the skills ive learnt i will be applying to other weapons. please refer to this wip to see how i created all my drawings :) http://polycount.com/discussion/170113/pc-csgo-ak47-xenomorphed-wip#latest This design will be based of two things. the…
So I just recently picked up Zbrush after doing research on it, and I have watched about 6 or 7 beginner tutorials on Zbrush through Digital Tutor. I figured I would use the small things I've learned and apply them, as well as mess around and teach myself through tinkering with the program. I'm a self-taught artist, and I…
kicking up my sketchbook for wips and personal work. always wanted to do one of these and now feels like a good time to make one starting with this wip: learning more on how to use blender with some modeling for a sculpt
Hello guys. My question is software independent, technique based. So, If i were to have make an open world game and i make hundreds of people in my modelling software, and when things would come to make a face solution that can be compatible with sharing 1 animation across hundreds of models, and lets say i wanted to make…
Hi evryone, here my Favn character wip, coments and critic are welcome. ------------------------------------------------------------------------------------------------------------------------------------------------------ Update: