I have been working on this pirate for a while now and I have finally started to texture it. Still learning substance designer, and there are still things I plan to tweak on it (like a few out of place verts that I did not see in maya). Any comments and critiques are welcomed.
My first artistic inspiration ever was Albert Uderzo, the artist behind Asterix and Obelix, when i was a young kid. So here's my take on one of the houses that could be in the village of the irreducible Gallics. :) I'd like to add more props. Planning on doing the inside next.
Thanks a lot for your message, I found your perspective really interesting and it actually resonates a lot with my own thoughts. I didn’t mention it in my original post since I was mainly asking for portfolio feedback, but on the side of my current 3D work, I’m also building an indie game project with a friend I met…
Hey there! I'm starting to wrap up this sculpt and looking for some feedback before I paint. Mostly regarding her clothing design, facial structure, general quality, and anything else that stands out! thanks!
Hey guys. It's a still WIP. Modeled in Max then I did some ZBrushing. Let me know what you guys think? Any critique or ideas? I plan on baking it to a low poly. Cheers!
Hey everyone, so I decided to start practicing hand painting textures. Keeping it simple to start out with, I began this sword yesturday. Critiques and feedback would be lovely, thanks! I plan on posting all of the textures that I do in this thread, possibly creating a mini scene.
Hi everyone! been working on a female body sculpt, you know the typical 3d artist thing to do, but, i'm trying to get to a more anime look. I'd appreciate some fresh eyes and also if anyone has references of 3d anime they could point to that would be appreciated.
Decided to make a thread for this. I finished the highpoly based on this concept by Shen YH and I'm going to start retopo soon. Here's a render of the final highpoly. More on ArtStation. Some early WIP images of the sculpt.