Hello, everyone, I'm trying to make all my maps after retopoing. and I'm very confused... I need some clarification here are the steps that are going through my mind and I need to confirm if it's correct.. 1. UV mapping in Maya or 3DS MAX 2. export UV map to Zbrush and create a displacement map 3. Export displacement map…
Have an interesting discussion with a programmer friend of mine. I was always of the mindset that publicly showing hastily made "placeholder" assets were detrimental to the game. Other developers feel that showing something that sort of resembles the game, even with sloppy textures, and basic colours will really help to…
Hi everybody, I'm new to this forum, so first of all my name is Caspar and i live in Munich (Bavaria, Germany). I just finished the University (SAE-Institute, BA of interactive animation) and i'm still waiting for the last grades. My goal now, is to work as an environmental artist in the games industry. So i set up a…
Hello, I just recently got a model imported into substance painter and i'm having issues with the shading on the model. I'm new to substance painter so i'm not sure if its an issue with importing or if its an issue with the export from maya. When i apply the normal map to the low poly in maya it looks like which is totally…
Hello Games, the bright new star of the indie scene, is hiring. Its pretty awesome. Heres the job description make fun games, drink tea, win awards and talk nonsense. You can have total creative freedom too, if you want. Hello Games is a tiny team and its going to stay that way. Itd be nice to become the next big…
Hello guys, Currently, I just failed an art test at a game studio. I've been working in the industry for 3 years and am now slowly transitioning to the role of a 3D modeler for games. I know the first job is always the hardest to find and to be honest the feeling of facing a failure from time to time after spending months…
Welcome everyone to the 102nd Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along the…
Hello all, I haven't been doing this for long so I decided to take on a personal project over the holidays since I had down time in school. I am currently stuck on how to lay out my UV's for this AR15 that Im working on. Ive been messing with it for a while and each time I think I have it, I get a new headache and more…
Hello, I've been banging my head for a full week on this problem now and might need some much needed assistance on this one please. I'm getting nowhere.. I'm using the Zbrush -> Keyshot pipeline and imported a fully polypainted model into the Keyshot engine. I would like to add a metallic material to the skateboard's…